This report focuses on the global Healthcare Gamification status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Healthcare Gamification development in United States, Europe and China.
In 2017, the global Healthcare Gamification market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2018-2025.
The key players covered in this study
Microsoft
Under Armour
Strava
Adidas AG
Apple
FitBit
Jawbone
Nike
Google
Ayogo Health
Rally Health
Badgeville
Hubbub Health
Zimmer Biomet
Welltok
Akili Interactive Labs
Bunchball
Fitocracy
EveryMove
SuperBetter
Syandus
Mango Health
Medisafe
Reflexion Health
Market segment by Type, the product can be split into
Enterprise-Based Solutions
Consumer-Based Solutions
Other
Market segment by Application, split into
Fitness Management
Medical Training
Medication Management
Physical Therapy
Other
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Healthcare Gamification status, future forecast, growth opportunity, key market and key players.
To present the Healthcare Gamification development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Healthcare Gamification are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.